The discovery of rune essence once again allowed humans to practise runecrafting and magic. Though, it is possible that the building itself existed already, possibly abandoned, and the orders simply instated it as the Wizards' Tower.ĭiscovery of Runecrafting and construction of the tower ĭuring the transition from the Fourth Age into the Fifth Age, a runestone mine was discovered in the frozen north by the Fremennik, where the Stone of Jas had turned the rock into pure magical essence ages prior. It is unknown whether this tower survived the God Wars, though it is very likely it was destroyed, for the tower which was destroyed in 70 of the Fifth Age is known to have been built by four wizard orders after the discovery of Runecrafting. Although the tower was well-defended by the druids, aided by cannons, moss giants and other military units, the Saradominists eventually succeeded in taking over the tower, where they would presumably perform their own research. Saradominist forces attacked it, desiring to secure the arcane secrets for themselves. This article or section contains information about a character, creature, event or location which is only featured in the FunOrb game Armies of Gielinor.Īt one point during the Third Age, Guthixian druids built a tower for magical research on the island where the current tower is. After some years, they write a thesis - if it passes, they become a fully fledged wizard of the tower. They join as apprentices who learn magic under the tutelage of an older wizard. Its elaborate architecture and ornaments make it a beacon of human accomplishment in the Fifth Age. The Wizards' Tower is one of the tallest building on Gielinor, rivalling great cities' castles and the Dominion Tower. The Wizards' Tower is also known for having created most spells currently used today and constructed the entire Lodestone Network, as well as many magical theses and theorems. The ZMI have since launched Operation: Transient, thus taking over part of the Abyss, as well as captured the Ourania Runecrafting Altar. In addition, the tower houses several secrets, such as the teleporation spell to the Rune Essence mine, which Zamorakian organisations such as the Zamorakian Magical Institute are attempting to steal. The current tower has many facilities, including two libraries, an armillary, a telescope, offices and workrooms. Its head is an archmage, who has several senior wizards under him. The current Wizards' Tower no longer has any orders (due to the destruction of the First Tower being blamed on the Zamorakian Red Order), and is exclusively Saradominist. It had a large library, hall and an amount of studies and offices. Each order had a master, who tutored multiple apprentices. In the First Tower, there used to be four wizard orders (the Red, Green, Blue and Grey Orders, aligned to Zamorak, Guthix, Saradomin and miscellaneous or no gods respectively). The Wizards' Tower contains a teleportation beam, which is the anchor for all teleportation spells of the standard spellbook, which was also created by the wizards of the tower. The current Wizards' Tower is sometimes known as the Second Wizards' Tower, as the First Wizards' Tower was burnt to the ground due to a magical explosion in the year 70 of the Fifth Age. The Wizards' Tower has two of the only known portals to the Runespan realm, home of the Runecrafting Guild. ![]() It can also be accessed by entering the eastern portal on the second floor of the Wizards' Guild. The tower is associated with many other wizards outside the tower as well as the Wizards' Guild of Yanille, with which it has a sort of rivalry. A fairy ring with the code D I S is located directly south of the tower. The immense tower is located on a small island south of Draynor Village, connected to the mainland by an exquisite bridge. ![]() The Wizards' Tower is a famous Saradominist institute of magic and runecrafting in Misthalin.
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